﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SoliderStateIdle : NState<SlgEntitySoldier>
{
    public void Enter(SlgEntitySoldier entity, params object[] args)
    {
        entity.PlayAction(SlgFightDef.c_sAction_Idle, true);
    }

    public void Execute(SlgEntitySoldier entity, params object[] args)
    {
        
    }

    public void Exit(SlgEntitySoldier entity, params object[] args)
    {
        
    }

    public bool OnMessage(SlgEntitySoldier entity, MessageBody message)
    {
        return false;
    }
}
